Electronic Entertainment Expo (E3) – 6/16/2016 @ Los Angeles Convention Center
Flickr album link – https://flic.kr/s/aHskPdBgvv
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IndieCade, the International Festival of Independent Games is usually held in downtown Culver City, but this year decided to host it at USC, at the University of Southern California’s School of Cinematic Arts. This year was all about Virtual Reality with over 25 games showcased throughout the the festival, including titles from Playstation VR. I had the chance to try out Psychonauts: In the Rhombus of Ruin and it blew my mind. Hopefully Double Fine will make a VR version of their next installment to the series Psychonauts 2. Other VR games that are worth checking out are Floor Plan, Giant Cop, and Cosmic Trip.
When arriving on Day 1 of IndieCade, I noticed a positive change in the attendees that differed from previous years. A large group young students and girls were interested in creating and programming video games. That was my highlight of this year.
In the SCI building, Intel Gaming for Everyone Pavilion embraces diversity in games with developers and organizations like the AbleGamers Charity (who helps make gaming controls accessible for people with disabilities), Code Liberation and Girls Make Games (women/non binary support groups for females in technology), and Game for Change (a movement to promote games with social commentary and education). One of the huge presentations at the pavilion was We Are Chicago. This year’s award ceremony was held at the Norris Theater with major wins from Hyper Lift Drifter, who walked away with The Jury Choice Award, Myst creator Rand Miller with the Trailblazer Award, and 1979 Revolution: Black Friday from iNK Stories with The Grand Jury Award.
Got the post donut-day blues? Don’t be sad, here’s some cute art from Donut County!
Ben Esposito, (AKA TorahHorse)’s, Donut County is a super cutesy physics game about exploring negative space with holes! Think of Katamari, except instead of starting as a small ball that gradually rolls everything up into a giant ball to shoot out into the solar system because your dad likes to destroy universes, you’re a hole that grows as you explore and solve puzzles in the game while sucking everything that you’re large enough to absorb into your bottomless void.
Featured and highly praised at independent gaming events and festivals for excellence in visual art and experimental gameplay, Ben Esposito’s creation is one of many visual/audio projects, one of those recent projects being Anamanaguchi’s Capsule Silence XXIV.
You can check out more of Ben Esposito’s projects HERE!
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Every IndieCade, on Saturday as the sun begins to set, the independent games festival takes on a new and luminescent form as the festival closes and the Night Games begin. Check out the full roster for the IndieCade Night Games HERE.
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The Culver City Firehouse held the nominees for this year’s IndieCade Awards. The selections featured in the newly transformed city landmark were deemed to be the best independently developed games out of hundreds of submissions. These games were innovative, exotic, charming, and impressive. During the weekend of the event, the Firehouse was open to the public as a show-and-tell of IndieCade’s finest.
Check out the full roster HERE.
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The Awards Show for IndieCade 2015 was lovely. Club Fais Do Do (a club which adapted many exotic and amusing pronunciations throughout the weekend) didn’t look like a very brilliant theater from the outside but, once inside, the Awards Show was a beautifully constructed event. Aside from the upcycled, intricately hand-crafted awards going out to this year’s most impressive games like Donut County (which I’m REALLY looking forward to playing more of, and I would highly recommend to any fans of Katamari and Wattam) and Consentacle (a card game involving tentacles, aliens, and lots of provocative art), the live performances from chiptune and video game music composers, open bar, tacos, and neighborhood cat (affectionately dubbed #IndieCat for the night, but somehow failed to become a trending topic) provided tons of social lubricant and entertainment for the night.
After the Awards Show, the stage also turned into a dance floor, with visuals looking like the glitchy explosions from MYRAID ❤
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Coming out to E3 2015?
IndieCade is back for its ninth year at the expo and will be exhibiting the finest of over 700 early submissions from the IndieCade Festival in October, including some from partners at PlayStation, LOOT Interactive, and Intel!
I’ll be running demos at the IndieCade Showcase (located in the South Hall, Booth 601) on Tuesday (6/16) morning and all day on Wednesday (6/17)! Come by, say hi to the devs, give me high fives, and let’s play some games!
Here’s the ultra-snazzy lineup of games that will be on the E3 show floor this year! (I’m especially looking forward to playing the interactive, Alice in Wonderland-based pop up book Curiouser and Curiouser!… oh, and ROCKETS, ROCKETS, ROCKETS again. And always. Always rockets.): http://indiecade.com/e3_2015/games
Geek & Sundry will also be streaming from our lounge, so if you want to potentially stare awkwardly at Felicia Day, now’s your chance to do it! But if you’re not able to be at the expo in person, you can catch them as they play games and interview developers on Twitch! – http://www.twitch.tv/geekandsundry
IndieCade will also be co-sponsoring Glitch City’s Demo Night at Glitch City LA on Wednesday, June 17th at 8PM, where top-knotch indie devs will be inspiring and entertaining guests throughout the night. Glitch City is one of my favorite tech-centric venues in the area where devs and artists of all sorts get together to mingle, so I’d highly recommend swinging by for the after party!
Facebook event: https://www.facebook.com/events/1382890088677270/
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